Feet keep crossing I exported motion data to vmd

The tracking looks fine in rebocap, but I have noticed vmd export causes walking motion to not work as the legs always cross as if the feet and lower leg trackers are reversed (as if the left is the right and the right is the left). Does anyone know if I can alter the skeleton settings to optimize for vmd motions/pmx models?

When I first saw this issue, I didn’t quite understand it,
but now I suddenly realized the situation you encountered.

The legs of the VMD character are spread to the sides in the initial pose,
which causes an angle difference like this.