Houdini Support?

Hello! I am a VFX artist that uses Houdini more than anything else. I know I can import FBX, BVH etc, though not VMC. I am guessing it would be something that virtualmotioncaptureprotocol would have to implement first. Then Rebocap could build on.

But other than that, is there any interest in adding Houdini support? Things like a python import for UDP/TCP streaming over network, a default / example scene for KineFX. That kind of thing.

Maybe USD (Universal Scene Description) export?

Houdini as the main data processing for livestreaming is very niche. Unreal Engine is much better for that kind of thing. So this is more for mocap & clean up rather than livestreaming / vtuber.

I wonder what the dev team thinks about it. If there is even any interest in the insanity that is Houdini LOL. It is a lot to ask for.

Thank you for your time,
P.H.

Hmm… making a direct-connection plugin depends on how well the corresponding software is understood.

None of us have worked with Houdini yet, so jumping straight into making a plugin would be relatively difficult, and there hasn’t been the capacity to develop it.

Right now the Blender plugin has already gone through a round of rework, so if there’s time later to make a Houdini plugin, it’ll be made using that as a template.

You can try the module features in the new version of the Blender plugin.

https://drive.google.com/drive/folders/1RSqJxzhk_XkmP3FeI2y_bNnaoAaDhDM_?usp=sharing

Yeah, the existing pipeline works well. It was more theoretical, & thank you for the speedy reply!

All the best!