在Unreal中对VRM4U导入的标准VRM模型进行动捕不正常运作
UE5.4.2,用的是最新版的插件
我不清楚是否为绑定有问题?
由于我是新用户没办法插入多个媒体项目,所以无法展示现在的模型有多奇怪,抱歉。
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EpicAccountId:78d07518f5bf4e27a0bb99c24afaf873
Assertion failed: !Pose[ParentIndex].ContainsNaN() [File:C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Engine\Public\BonePose.h] [Line: 621]
UnrealEditor_rebocap!FCSPose::CalculateComponentSpaceTransform() [C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Engine\Public\BonePose.h:621]
UnrealEditor_rebocap!FCSPose::GetComponentSpaceTransform() [C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Engine\Public\BonePose.h:576]
UnrealEditor_rebocap!apply_rebocap_transform() [C:\Users\fyt79\Documents\Unreal Projects\test542\Plugins\rebocap_unreal_engine_plugin\Source\rebocap\Private\rebocap_pose_node.cpp:81]
UnrealEditor_rebocap!FRebocapPoseNode::EvaluateSkeletalControl_AnyThread() [C:\Users\fyt79\Documents\Unreal Projects\test542\Plugins\rebocap_unreal_engine_plugin\Source\rebocap\Private\rebocap_pose_node.cpp:197]
UnrealEditor_AnimGraphRuntime
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
并且动捕开始了几秒之后会出现这样的报错然后crash